#ifndef Cilindro_h__
#define Cilindro_h__

#include <GL/glui.h>


#include "Primitiva.h"


using namespace std;

class Cilindro : public Primitiva {

	float base;
	float top;
	float height;
	int slices;
	int stacks;
	GLUquadric *qua;
	
public:
	Cilindro(Materiais *mat, Texturas *tex, float base, float top, float height, int slices, int stacks);
	void aplica();

};
#endif //Cilindro_h__